- #Minecraft voxel map turn of mobs mod#
- #Minecraft voxel map turn of mobs full#
- #Minecraft voxel map turn of mobs code#
#Minecraft voxel map turn of mobs mod#
How about the soil where wheat is planted showing some holes and such? Imagine what the finitewater mod effects would look like if the water blocks could be made out of voxels.
#Minecraft voxel map turn of mobs code#
Sea waves, lateral sand cave-ins., real debris flying from tnt or creeper explosions.Īnd voxel code could be applied to individual blocks too for extra features. If instead of switching different voxel models, there where some code to rotate individual groups of blocks (like the player's arms and legs when walking), and it could be made as a generic framework, it could even be used further ahead to animate groups of world cubes. It has lots of potential for modders, to. Tools that begin losing small bits when they are nearly depreted, placing cubes or other items in the game world as a decoration (think on axe over the fireplace, for example), more interesting monsters. Some friends of mine and me have been discusing this idea, and we are all positive this could turn into a great improvement and lots of posibilities. Go check if this idea is in the get satisfaction page. Maybe rather than Minecraft itself, this idea might be more applicable to other Minecraft-inspired games. You wouldn't need modelling & skinning skills to add new game entities if you could build your design as a map structure, you could build it as an entity. While I think this would be cool in general, it would be a massive boon to modders. Other models would benefit more, such as skeletons.īut using the same technique, you could also model everything else: flowers, fences, stairs, cacti etc.Īnimated objects (mobs) could be made of multiple parts, much as they are now or, if more appropriate, could cycle between different voxel representations (more like sprite animation).Īside from allowing more detailed shapes, it also allows modelling of an object's interior:ĭamage to an object could be visually represented. Not a lot of difference in this example, just the corners knocked off and some depth to the face: Voxel models would allow for more complex designs without losing the essential blockiness of the style. creepers being 2x1 blocks tall, would be 32x16x16.) (Larger models could work in multiples eg. You can play around with an online version of their modeller here: Įach model fits in a 16 unit cube, and is built much the same as any structure in Minecraft. This is basically how character models work in 3D Dot Game Heroes. What if, instead of all these different types, there was just two: cubes, and voxel models? The last type are automatically converted to a voxel-like representation when held, with each pixel becoming a cube.
#Minecraft voxel map turn of mobs full#
(#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting